What do you want to do?
Start from the tool that matches your task.
Choose both Pokémon to open the manual review workspace.
IV
IV
Matchup
Manual controls
Automatic timelineBreakpoints & Bulkpoints
Great League · CP 1500
Battle log
Pokemon Analysis
Build your Show 6 team
Build a team of six and prepare it for matchup analysis.
Opponent team Compare your answers against a specific roster
Starting energy · 0 / 0
Applied to every individual matchup in this comparison.
Your trio
0/3 selectedSuggested trios
How suggestions work
Individual matchups with your moves and IVs, full HP and zero energy. Not a full 3v3 game.
- Lead: wins at 1–1; 2–2 also checked.
- Switch hold: win/draw at 0–0, 1–1 and 2–2 without using extra shields. The counter starts acting after your selected reaction delay; no energy is added. Tested 1–1 replies are included when complete.
- Closer: wins at 1–0 require a shield advantage; 0–0 also checked.
- Foe stays: an energy check at 1–1 with the opponent banking one Fast move, without reaction delay. Opening damage, partial Fast timing and cooldowns are not replayed.
Ranking: checks every distinct opposing trio. First preserves worst winning coverage at 1–1, then prefers answers without detected flips and limits strong opposing answers (winning Battle rating ≥751). Balanced compares the weakest role; Switch resilience compares holds; Shield closer compares wins at 1–0. Reply strength, roster coverage, lead recovery, shared losses and single-answer dependence break ties. Safe farms do not decide the ranking.
Tested replies: up to six legal alternatives per win or switch draw at lead 1–1, switch 1–1, closer 1–0 and foe +1 Fast energy; earlier choices stay fixed. No detected flip is not a guarantee. Opponents have equal importance in role counts. Opponent options are examples, not predicted picks or game-win probabilities.
Farm after a loss
How it works
After a loss, a fresh teammate enters with full HP and zero energy. The opponent keeps their remaining resources and stays in. Safe farm means KO before an opposing Charged Attack is possible. Energy and HP shown are the farmer’s resources after the farm; shields shown are consumed during the farm.
Individual matchups · full HP · zero energy. Select a result to open Battle.
Complete your team
Find the Pokémon that best repairs your current coverage gaps.
Best final members
Ranked by deterministic improvement against your priority threats.
Threats Coverage
The broader competitive field, ordered from the hardest opponent for this team.
Meta Coverage
The selected meta field, kept as a focused reference.
Team insights
Deterministic findings from completed matchup rows.
Biggest threats
Missing answers + loss severityBest covered
Strong answers + average ratingCore analysis
How each pair covers the selected meta.
Weak cores
Pairs sharing hard lossesStrong cores
Pairs covering the most opponentsReplacement tool
Compare simulated replacements against the weaknesses you want to improve.
1. Replace a team member
Select the slot whose contribution should be compared.
2. Improve against
Select up to 5 threats, suggested or custom. The top three are selected by default.
Best replacements
Ranked by targeted simulated improvement.
Ranking score = average rating delta + 40 per hard loss fixed + 25 per favorable answer gained − 50 per new hard loss.
Team comparison
Compare a saved baseline with the current roster using canonical matchup coverage.