PokémonPvP Simulator

Manual Review Judge workspace · continuous battle state
Pokemon
Battle state
IV
Level Atk Def HP CP
IV Optimization
Custom IV spread.Custom
Rank -/4096
Shields
Moves
Fast Move
Charged Moves
Battle Options
Baiting
Shield Logic
Start energy
Pokemon
Battle state
IV
Level Atk Def HP CP
IV Optimization
Custom IV spread.Custom
Rank -/4096
Shields
Moves
Fast Move
Charged Moves
Battle Options
Baiting
Shield Logic
Start energy
PvP Simulator Manual Mode

Timeline

Fast Charged Shield
A
B
100%

Matchup

Manual controls

Automatic timeline
Start from
Control
Fast damage-
Charged damage-
CMP winner-

Battle log

Rankings

Great League Meta

Pokemon intelligence

Pokemon Analysis

Great League
Competitive roster

Build your Show 6 team

Build a team of six and prepare it for matchup analysis.

Your team0 of 6 selected

Analysis setup

Choose the competitive field and shield scenario, then prepare deterministic matchup results.

Engine ready
Shield scenario
Current meta roster Loading…
Add at least one Pokémon to prepare coverage.0 / 0

Complete your team

Find the Pokémon that best repairs your current coverage gaps.

Ready to evaluate eligible candidates.0 / 0

Best final members

Ranked by deterministic improvement against your priority threats.

0→1 answers first · then 1→2

Threats Coverage

The broader competitive field, ordered from the hardest opponent for this team.

Meta Coverage

The selected meta field, kept as a focused reference.

Team insights

Deterministic findings from completed matchup rows.

Biggest threats

Missing answers + loss severity

Best covered

Strong answers + average rating

Core analysis

Shared hard losses and opponents that depend on a single reliable answer.

Weak cores

Pairs sharing hard losses

Fragile answers

Only one favorable matchup

Replacement tool

Compare simulated replacements against the weaknesses you want to improve.

1. Replace a team member

Select the slot whose contribution should be compared.

2. Improve against

Select 1–5 current threats. The top three are selected by default.

Choose a member and at least one threat.0 / 0

Best replacements

Ranked by targeted simulated improvement.

Ranking score = average rating delta + 40 per hard loss fixed + 25 per favorable answer gained − 50 per new hard loss.

Team comparison

Compare a saved baseline with the current roster using canonical matchup coverage.

Team A · Baseline

VS

Team B · Current

Save the current roster as Team A to begin.0 / 0

Coverage gained

Coverage lost

Reference index ready.